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The-Damned-King

102 Game Reviews

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Ah, well I guess some will enjoy it, but personally for me it's yet another high
score grinder with no goal.
Avoiding crates is not much of challenging, but they do have very sensitive hit blocks,
other than that there nothing much else to do, and after few seconds it will get boring.
And for two people, well there should be a bit more to it.
For crates and ground, it's some how unpleasant for eyes if you play it for a longer time.

What I can recommend, as I say to most people, start with an idea a story even if it's very
simple and very short, but it will give a player a start and a goal and don't make it endless,
people like to reach a goal and have the satisfaction of completing the game rather than
competing in an endless goose chase or in this case chicken chase.
As for design, it needs some polishing. Visuals are decent, but if you look close lines are
coming out of boxes and gone in other places, more objects would be good as well.
That is my honest take on this game, but good luck in future.

Interesting idea and hard game at some points, nice job.

It's a fair enough game, but nothing that new, concept is some what old,
design is good, but nothing original in my opinion.
I played first level and I could already tell what the rest of them will be, for me
it got dull after the second level, but again it's just me.
Other than that, as I said before game decent and playable,
someone definitely will like it in a cerain age group.

Nice game, good job.
Zombie shooters are always nice.
Only thing I think might of been different are levels (waves) there could be more and you
could of balanced them between saving the survivors on one level then the next level
just killing a certain amount of zombies, after that collecting enough radio parts and so on.
This would give you more levels and more time to collect money so you could buy more
weapons, because I just got to the shotgun and hawk and one or two mines, but from another
point, player has to choose carefully his weapons.
Survival was ok, but it could of been the same as campaign just with more waves.
Last but not least, I know my English is not good, so what can I say,
but you should check your English in game.
In overall, good and decent game, I enjoyed playing it.

Arash-zr responds:

Thank you for playing my game , and your comment.
some this problem i know.
I try to use it with next my game.
sorry for my bad english.

I am sorry but, I wish you could stop making this nonsense.
It's not playable, it's not fun or entertaining, there is no reasonable idea,
no normal person would want to play this, in overall it's just plain bad.

stewardhklarlover responds:

I appreciate your critique. This is how you feel.

I do like pizzas, that's for sure and this game gave me a craving for one.
As for the game, in my opinion, useless, there is really nothing much to do except
well for making a pizza slice.

Perfect game, I'm still amazed what you can find in NG if you dig in the past.
Nice Job.
Can't find the hidden button though. :D

Good physics, I will give you that.
But as for the game, kind of useless, avoiding consists of just going in circles and your good,
but what's the use of it, you really can't win nor can you achieve anything.

Like the real game wasn't hard enough, why would you make it even harder? :D
Anyways, I don't think it is necessary to make two games in one, but still nice idea.

You have decent programming skills, but you should work on your design,
unfortunately it's very poor, same goes to game mechanics, there is really nothing that
compelling to it, it's way to simple.
If Jelly hero would bounce off the walls or stick to them, now that would be something.
I am sorry if I am to harsh about it, but that is just how it is.

Age 33, Male

Europe

Joined on 7/11/08

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