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The-Damned-King

36 Game Reviews w/ Response

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Does the recruitment test ever end?
Sorry, but for me it's just another high score never ending grinder with no end, and not much to do really but move left and right. It gets dull really fast.
But good luck with the furry army.

Badran responds:

Thanks for your opinion..I'm planning to make a sequel with an actual story and stages in the near future.

For one day project, good work.
But why the rush?
You could of made more clothing, accessories, hair styles and so on, as well sharpened your
art style a bit.
I would also recommend, to make a clothing system with hud's and bars or icons and if your going
for this than it would be good that clothes would stick to the character.
It's a well done job in one day, but too rushed, think about what you could make in a week or two.

StarNathy responds:

thank you :)

Princess saved!
Good game, princess could be a bit cuter but it will work. :D
Nice upgrading system, fun to play, could be a bit more faster but its fine.
One thing that I think some people might not notice is that the game already starts when it load up,
so maybe some hints could help, or a start button.
Upgrading screen compering to game screen could be a bit smaller, I think reversed version could
work well, smaller upgrading - larger game screen, something like that.
Anyways good game, I did enjoy it,
I guess princess is worth one gold coin, but I think this game is worth four gold coins.
oh, why didn't you implement the achievements in NG?

ploska4 responds:

Thank you very much, The-Damned-King
Very helpful feedback.
We added the medals.

Hmm.. hehe yes..yes..... no.
The only question is - why?

Josephnubman2011 responds:

Why? Blame the sky

Neat game, felt like space tower defense type game which I guess it is.
I liked it, good replay value, a lot of ways to get to the end,
considering multiple types of canons and upgrades.
One of the things I might not enjoy so much is the fact that you have restricted upgrading,
because of that council border, I think it would be nice if you would simply get more or less
money for stronger or less stronger planets.
In overall nice game, good work, I hope there will be a second part.

OMBG responds:

Thanks for playing and all the praise in your review! Regarding your idea with earning more or less money: This is almost like it is implemented in the game already, if you fight planets further away from the council border, you also earn more money for taking on a stronger planet.
The council border itself has been added to the game to prevent the player taking on only weaker planets in battle. If you would be rewarded money for every planet, you would start fighting the weakest planet, then the next planet that is a little less weak etc. etc. until you have grinded your way to the final showdown with maxed out money.
The added council border forces the player to think more about finding a working strategy when scanning and upgrading your planet.

Game is all fun, I always like tower defense type games.
But it was very buggy for me, had the same issue with selecting towers and wall's and they
would just not show up, but still reduce money.
At the very end, after defeating the desolator tank, I had no ending, just the next wave of new
desolator tank and so on and on.
Towers could use more info on damage and everything else, it felt like they all are the same.
Anyways just my thoughts, but it's a good game never the less. :)

chad-duncan responds:

Thanks for playing. I did have that last level bug once early in development, but it never showed up again. The best thing to do is save and quit and restart. I don't know why those bugs appear, and I can't reproduce them. Sorry about that. The code is a mess, I'll improve on it so that it can't happen again.

About the more info on damage and things, that's definitely something I can look into.

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