Ah, well I guess some will enjoy it, but personally for me it's yet another high
score grinder with no goal.
Avoiding crates is not much of challenging, but they do have very sensitive hit blocks,
other than that there nothing much else to do, and after few seconds it will get boring.
And for two people, well there should be a bit more to it.
For crates and ground, it's some how unpleasant for eyes if you play it for a longer time.
What I can recommend, as I say to most people, start with an idea a story even if it's very
simple and very short, but it will give a player a start and a goal and don't make it endless,
people like to reach a goal and have the satisfaction of completing the game rather than
competing in an endless goose chase or in this case chicken chase.
As for design, it needs some polishing. Visuals are decent, but if you look close lines are
coming out of boxes and gone in other places, more objects would be good as well.
That is my honest take on this game, but good luck in future.