00:00
00:00
The-Damned-King

102 Game Reviews

36 w/ Responses

8 reviews are hidden due to your filters.

Seems more like swinger party to me.
It's fun to play though, but again, another high score grinder.
Only thing that annoyed me was that,
some of the thought bubbles were in the way, making it hard to click on girls.

Seizure were you at? :D
I would definitively have one if I would play this longer, you made the game way to complicated
than it should be, I don't think there is any need for all the commands.
But anyway props for making it as it is.

JamesXXXYZ responds:

Survival mode extrem (?) is not funny? So many balls on the screen in so a short time isn't cool? For a glider game movements are ok and shield/bulletslowdown make the game more interesting.

Well concept is old, but if someone want's to master their steady hand skill,
they can do it here.
But you could do something with your design, make it unique, because now it's very simple
and something that everyone has seen before.

Well design is lacks a lot of things, very child like and well way to simple.
Same goes to gameplay, I didn't see any point in fighting rather that just jumping over all the enemies,
most of shurikens just froze in air and even when I got to the end it's just sed "game over", were is the
boss fight? and what difference it makes between 7 ninjas? I personally felt like nothing changed.

Sorry, but yet another, endless score grinder.
Don't get me wrong,
It is challenging and at some points even too challenging when your screen is full of flies
it is almost impossible to kill them all.
But poop and flies.. I don't know, maybe you should of done bees and flowers, that would be more
appealing.
Overall, sorry but I personally did not like it.

Now I know why asylum is a bad place. :D
Pretty good for a draft, nice and simple design, I guess you can try to polish it a bit more,
but I actually think it's good as it is. Platforming is all good and fun, but sometimes it seems that
double jump could come in handy.
Another thing is that most levels are the same, different in design but nothing new that would,
lets say kill you or help you.
What came in my mind was,when progressing trough the levels it starts as it is now and later on
it would change from lighter game tone to darker by, let say
you encounter other asylum patience or guards that want to take you out, so you would
get out of you straitjacket and start to defend yourself still retaining the platforming and adding
a bit of action to it.
And soundtrack would be nice as well.
These are just my thoughts, still very good job as it is, and good luck with your project. :)

Well, It can be fun for some, I guess.
I like the way you made it, and destroying is always some what fun, reminds of FPS shooters
were you mostly can't destroy anything, well except for battlefield I think.
Only thing is, I don't know how many people will want to sit for hours to destroy all the "voxels",
but again this could be fun for some and dull for other, sorry I guess I am the other kind and
I got bored with it fast.
Turning speed could be a bit faster and maybe more weapons could work as well.
Anyways, good job, good idea but it feels like there is something missing and objective maybe.

Age 33, Male

Europe

Joined on 7/11/08

Level:
20
Exp Points:
4,140 / 4,440
Exp Rank:
12,904
Vote Power:
6.17 votes
Rank:
Portal Security
Global Rank:
21,926
Blams:
111
Saves:
346
B/P Bonus:
8%
Whistle:
Normal
Medals:
3,233
Supporter:
11m 30d