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The-Damned-King

102 Game Reviews

36 w/ Responses

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For one day project, good work.
But why the rush?
You could of made more clothing, accessories, hair styles and so on, as well sharpened your
art style a bit.
I would also recommend, to make a clothing system with hud's and bars or icons and if your going
for this than it would be good that clothes would stick to the character.
It's a well done job in one day, but too rushed, think about what you could make in a week or two.

StarNathy responds:

thank you :)

Zombie marathon, nice game.
Only two things that I personally would like, one 360 weapon turn, that could give more precision and
freedom while shooting. Other thing would be, sometimes zombies would get so close that I can't
even shoot them, well but probably that's why the chainsaw is for. :D
But in overall, good job. :)

Preloder where you at? :D
This would work well as a teaching subject in flash animations,
but for playing it's just too frustrating and repetitive.
But congrats on your other creation.

I like the idea and all, but for me it was a no go.
I was getting so annoyed so often by hitting on a rock and dropping to zero speed ,
when other monsters were to hit it, and just kept going with not much of a penalty,
it's like the rock would not slow them down at all. Another thing that got me was
that you and other monsters can attack even if they are temporary dead/paralyzed.
So in overall fair game, I know there is a lot work put into it,
but for me it was more frustrating that fun.

Princess saved!
Good game, princess could be a bit cuter but it will work. :D
Nice upgrading system, fun to play, could be a bit more faster but its fine.
One thing that I think some people might not notice is that the game already starts when it load up,
so maybe some hints could help, or a start button.
Upgrading screen compering to game screen could be a bit smaller, I think reversed version could
work well, smaller upgrading - larger game screen, something like that.
Anyways good game, I did enjoy it,
I guess princess is worth one gold coin, but I think this game is worth four gold coins.
oh, why didn't you implement the achievements in NG?

ploska4 responds:

Thank you very much, The-Damned-King
Very helpful feedback.
We added the medals.

Hmm.. hehe yes..yes..... no.
The only question is - why?

Josephnubman2011 responds:

Why? Blame the sky

It is a nice game, but it's slow, speeding up might be good.
As well as some troops just stand near castle and take damage from enemy units,
and don't even retaliate.

Nice game, love tower defense games, and this one definitely makes the list.
Graphics and art really nice, pleasing to the eye.
Game-play and upgrading all well made, still trying to unlock everything.
I'll give it a 4.5, because, it might me just my laptop but I have one bug that came
after every level, everything just froze, I had to reload and go again,
good thing there is auto save.

Neat game, felt like space tower defense type game which I guess it is.
I liked it, good replay value, a lot of ways to get to the end,
considering multiple types of canons and upgrades.
One of the things I might not enjoy so much is the fact that you have restricted upgrading,
because of that council border, I think it would be nice if you would simply get more or less
money for stronger or less stronger planets.
In overall nice game, good work, I hope there will be a second part.

OMBG responds:

Thanks for playing and all the praise in your review! Regarding your idea with earning more or less money: This is almost like it is implemented in the game already, if you fight planets further away from the council border, you also earn more money for taking on a stronger planet.
The council border itself has been added to the game to prevent the player taking on only weaker planets in battle. If you would be rewarded money for every planet, you would start fighting the weakest planet, then the next planet that is a little less weak etc. etc. until you have grinded your way to the final showdown with maxed out money.
The added council border forces the player to think more about finding a working strategy when scanning and upgrading your planet.

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